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Young Cuttle Fish

(image)

It is a time-honoured tradition to have bodies of water near dwarvish settlements be guarded by tentacled creatures. Outsiders have oft questioned the practicality and safety of such arrangements, but the dwarves of triththa have learned that cuttlefish are quite intelligent and when raised from birth, can be taught to follow orders.

The trick to finding a young cuttlefish is knowing the colour of their shell. Young ones still have a softer and weaker one, that has a pinkish hue.

Notas Especiales: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.Los ataques en masa de esta unidad se vuelven menos mortíferos cuando sus miembros están heridos.

Procede de:
Se convierte en: Sepia gigante
Coste: 21
PV: 46
Movimiento: 8
PX: 48
Level: 1
Alineamiento: neutral
IDEoS Young Cuttle Fish
Habilidades:
(image)tentáculo
de impacto
2 - 10
cuerpo a cuerpo
enjambre
(image)tinta
de penetración
2 - 2
a distancia
poison
Resistencias:
de corte20%
de penetración0%
de impacto30%
de fuego0%
de frío60%
arcano20%
TerrenoCoste de movimientoDefensa
Aguas profundas160%
Aguas someras250%
Aldea230%
Arena430%
Arrecife costero250%
Bosque530%
Campo de setas320%
Castillo130%
Colinas530%
Congelado230%
Cueva320%
Impenetrable9920%
Intransitable9920%
Llano430%
Montañas9920%
Pantano260%